Member Since April 3, 2018
I was assigned the Art Lead for the project and also an environment artist. I worked on the environments...
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Decided to model something that I could see in person and study! Made this inspired by some drawers...
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I made this prop after being inspired by the fire hydrant I park next to all the time. I decided to...
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This industrial environment was created, rendered and lit in Maya. Textures were made in Photoshop and...
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High poly and low poly sculpt of a Xenomorph inspired by Colin Shulver. Sculpted in Zbrush and retopologized...
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3D bust sculpt of League of Legends character Nami, the Tidecaller. Modelled and rendered in Zbrush...
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We created a character from scratch, rigged, textured and animated it into a roughly 10 second movie...
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In this project we had to choose a small environment that we could model. I chose a small living room...
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